Here is my stuff I messed around with in Unity through the years
yo Ham
here some sample of the assets you are able to borrow if you want to ask for it ( ´﹀` )

parkour fps engine type shit
A full game I kept working on from 2020 to 2022
in 2018 I was inspired by the firewatch, samurai champloo, megaman and ofc smash to apprciate the production of games.
I wanted to make a short choose your own ending, stylized like among trees that was a first person action parkour system before genshin impact came out lolll
other one-off aesthetics I might expand on sometime later
Spr 2023 glittercore
was about to add kpop dlc in my 3dplatformer mario animal crossing shi
Spring and Summer 2023: liminal space
I had this idea of liminal space battle grounds rogued-reward that uses non-eucledian waypoints that was like what if I made valorant overwatch but the footing was on a mobius strip and your goal is to outlive otherswise you could also get taken by the liminal anomliesbut I stilll havent put an fps into the game yet since I was too hyperfixcated on how netcode and multiplayer in unity worked
and also hyperfixiated on how to get the BIRP water to transfer over to URP and how I can make it more complex with ripple detection and fluid dynamics even though I didnt even know how to start that
poolrooms
frutiger aero metro zone
Summer 2023 Caustics
Watercore
2021
shi looked sick asf
ghosting idk how to actually replicate it tbh it was a glitch when i messing around with fog volume setting /p>
leaving this playable would be evil tho😭
cutscene maybe
other stuff
ragdoll shi
crab walk animation controller funni bug
Stylized Fog
Blue forest