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Here is my stuff I messed around with in Unity through the years

yo Ham

here some sample of the assets you are able to borrow if you want to ask for it ( ´﹀` )

parkour fps engine type shit

A full game I kept working on from 2020 to 2022

in 2018 I was inspired by the firewatch, samurai champloo, megaman and ofc smash to apprciate the production of games. Yet I didnt think I would actually touch upon making a game in the future. Until 2020 when I decided fuck it all, and inactivated OSU and CSE to spend many sanity hours modeling a human bust in blender thats not even the view port and more time brute disecting fps engines to create a one I would customated

though i would still say its all hazy now

I wanted to make a stylized like among trees that was a first person action parkour system before genshin impact came out lolll unfortunately i didnt have even an prealpha playable demo to present at Ohayocon so it had to be and currently halted i dont have plans to continue it until the later future once i learn and get more experience, its too big for a first game but still a passion project nonetheless

other one-off aesthetics I might expand on sometime later

Spr 2023 glittercore

was about to add kpop dlc in my 3dplatformer mario animal crossing shi

Spring and Summer 2023: liminal space

I had this idea of liminal space battle grounds rogued-reward that uses non-eucledian waypoints that was like what if I made valorant overwatch but the footing was on a mobius strip and your goal is to outlive otherswise you could also get taken by the liminal anomlies

but I stilll havent put an fps into the game yet since I was too hyperfixcated on how netcode and multiplayer in unity worked

and also hyperfixiated on how to get the BIRP water to transfer over to URP and how I can make it more complex with ripple detection and fluid dynamics even though I didnt even know how to start that

poolrooms

frutiger aero metro zone

Summer 2023 Caustics

Watercore

2021

shi looked sick asf

ghosting idk how to actually replicate it tbh it was a glitch when i messing around with fog volume setting /p>

leaving this playable would be evil tho😭

cutscene maybe

other stuff

ragdoll shi

crab walk animation controller funni bug

Stylized Fog

Blue forest